

Mopquill's Multiplayer Level Calculator.nemesismonkey's Mugenmonkey Character Builder.Mud-chan's Weapon Damage & Stat Calculator.PCGamingWiki Guide to Fixing PC Version.roedtogsvart's PvP Character Build Guide.Feonix's "better online experience" tips.

Event Calendar - 2023 EventĬontinue the series at /r/DarkSouls2 and /r/DarkSouls3 No AI-generated content or artwork.ĥ.) Do not discuss cheats or mods that negatively affect online play.Ħ.) No sales, sales links, directing to sales, soliciting donations, or advertisements whatsoever.ħ.) Self promotion posts are allowed once per week with community participation.Ĩ.) Memes, screenshots, and video clips should follow the subreddit guidelines.ĩ.) No trolling, karma farming, rage posts, or other low-effort submissions. Still, this game remains highly recommended, and for all the right reasons.1.) Please be respectful, do not harass others.Ģ.) Content must pertain to Dark Souls 1.ģ.) NSFW and otherwise crass content is not allowed.Ĥ.) All fan-art must be OC only. The only break you’ll have is in its dated, cartoonish character design that reminds you that it’s all just a game. Its environment is incredibly graphic it’s scary on its own, and the same can be said of its use of audio. The detail that goes into designing ASYLUM alone is enough to make you play it throughout. The only drawback in this game, ten years in the making, is that its cartoonish character design somehow kills the realistic fear this game offers. Through its shocking ending, you’ll feel and understand what it means to face something not of this world - a truly Lovecraftian narrative. Lastly, it also manages to deliver a story that’s larger than your collective experiences within Hanwell. Aside from its masterful sound effects, its music for certain scenes only drives the horror of the game even deeper. The developers put a lot of thought into each one, taking a separate direction from the usual math or pixel-hunting type of puzzles. Without warning, you will run into disturbing imagery that might not be suitable for minors or for certain audiences.Īnother feature that sets this apart from other games is its puzzle design.

This, however, is only one element of the impressive environmental horror that the game offers. The lights are flickering, the walls are stained, and the beds are in disarray. In ASYLUM, you are sent to Hanwell Mental Institute: an unbelievably large yet decrepit institute.
